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41. Every 20-30 seconds EVE will lock up for approximately 5 seconds. - in Issues, Workarounds & Localization [original thread]
Originally by: Selene Fenestre Its not just limited to Eve, but rather I think the problem lies with my cheap **** router not being 100% compatible with Vista/IP6. Not your router, it's got it's own CPU. Network problems don't cause stu...
- by Solbright alt - at 2007.05.27 22:33:00
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42. Content > Lag??? - in EVE General Discussion [original thread]
Originally by: Abriana Overlord The lag issue is not an easy thing to fix, reason being it is cumulative. whether it is efficiency of code, utilisation of hardware within the architecture. The way in which load balancing is conducted and t...
- by Solbright alt - at 2007.05.27 22:20:00
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43. Every 20-30 seconds EVE will lock up for approximately 5 seconds. - in Issues, Workarounds & Localization [original thread]
Originally by: Plutoinum Except you have 'vsync on', in EVE that would be 'Interval 1'. It's not on by default and doesn't really help to turn it on in current games, as you have also pointed out. So, rendering to vsync is off.
- by Solbright alt - at 2007.05.27 22:05:00
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44. Every 20-30 seconds EVE will lock up for approximately 5 seconds. - in Issues, Workarounds & Localization [original thread]
Although, I can't see why that would need a couple of hours to kick in.
- by Solbright alt - at 2007.05.27 11:30:00
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45. Every 20-30 seconds EVE will lock up for approximately 5 seconds. - in Issues, Workarounds & Localization [original thread]
Interesting, all four in use. I'd heard it didn't make any difference but have you tried the "affinity" trick?
- by Solbright alt - at 2007.05.27 11:28:00
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46. Content > Lag??? - in EVE General Discussion [original thread]
Fix is a year away
- by Solbright alt - at 2007.05.27 11:14:00
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47. [Node-reinforcement] Geminate - in Issues, Workarounds & Localization [original thread]
How about reading the news some time. There was multiple warnings leading up to and during last week's maintenance efforts.
- by Solbright alt - at 2007.05.27 11:10:00
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48. 0-Lag tactical interface - in Player Features and Ideas Discussion [original thread]
Originally by: Captain Schmungles There are two kinds of lag: client-side and server-side. What you are talking about is mostly client-side lag, and here's a few pointers on that: Refering to the framerate/rendering problems as lag is w...
- by Solbright alt - at 2007.05.27 02:52:00
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49. Content > Lag??? - in EVE General Discussion [original thread]
90% of people misunderstand lag because of ignorance in game mechanics. You can have your network speak but that's not what is getting on everyones nerve. Except maybe mine.
- by Solbright alt - at 2007.05.27 01:07:00
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50. Every 20-30 seconds EVE will lock up for approximately 5 seconds. - in Issues, Workarounds & Localization [original thread]
Originally by: Capt JTK Originally by: Solbright alt Originally by: MAB3250 My problem starts after playing for a couple of hours. Ah, I missed this detail. Looks like thermal shutdown. Check the CPU and GPU temperatures...
- by Solbright alt - at 2007.05.27 00:51:00
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51. 0-Lag tactical interface - in Player Features and Ideas Discussion [original thread]
Stutter is fixable and is being fixed as we speak. How good the fix will be is another story altogether.
- by Solbright alt - at 2007.05.27 00:33:00
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52. Content > Lag??? - in EVE General Discussion [original thread]
Originally by: Spoon Thumb The problem is, everyone is leaning to one side of the boat. No. That would imply everyone is on the same node.
- by Solbright alt - at 2007.05.26 11:41:00
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53. Content > Lag??? - in EVE General Discussion [original thread]
Originally by: Jean Korr For simplification, each player is doing an action at a T time. in WoW, 80 * 80 (6400) notifications are emitted from the server, in EvE it's 200 * 200 (400000). Conclusion: The power needed to add another player t...
- by Solbright alt - at 2007.05.26 08:13:00
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54. skill queue - in Player Features and Ideas Discussion [original thread]
And a 3 deep queue will be a big win for the farmers if you are right. So, a 100 deep queue won't really be any different except for those that need it.
- by Solbright alt - at 2007.05.26 03:12:00
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55. skill queue - in Player Features and Ideas Discussion [original thread]
Originally by: Fryke A limited number of queue slots, like 3 or less would be nice. But anything over that would just create inflation on character selling. Deflation I think you ment. At any rate I'd like to see that that would cause a...
- by Solbright alt - at 2007.05.26 03:09:00
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56. Content > Lag??? - in EVE General Discussion [original thread]
Stutter is very fixable. Coding for consistent framerate just needs a high priority.
- by Solbright alt - at 2007.05.26 00:58:00
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57. Jita Lag - in Issues, Workarounds & Localization [original thread]
The other possibility is you lot didn't read the many warning about outages this week.
- by Solbright alt - at 2007.05.25 10:01:00
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58. Jita Lag - in Issues, Workarounds & Localization [original thread]
Last I checked, that was true, Jita runs smooth. I strongly suspect people are confused about the problem they are experiencing. Or just are just trolling.
- by Solbright alt - at 2007.05.24 21:33:00
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59. Content > Lag??? - in EVE General Discussion [original thread]
Siigari! You're seriously in the wrong thread here.
- by Solbright alt - at 2007.05.24 11:43:00
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60. Content > Lag??? - in EVE General Discussion [original thread]
Originally by: dan drorgar It seems to me that many people (including me) blame the client and its programming for a large part of the perceived lag (not the Jita lag, but the fighting lag), especially the overview. Is CCP working on resol...
- by Solbright alt - at 2007.05.24 11:37:00
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